Beyond Realism: Why Graphics Aren’t the Only Measure of a ”New” Game
May 21, 2025 / by Louigi Balao / 3 mins read

“New gen this” and “Hyper-realistic graphics that” are fluff words that sometimes prohibit indie developers from even starting their games, as they cannot compete with the engines that foster graphics.
From StudioDrama Official Website
In the gaming industry, “realistic graphics” often feels like the ultimate benchmark for new games. It’s easy to see why—graphics are one of the first things players notice, and technological advancements have allowed studios to create stunningly lifelike worlds that look almost indistinguishable from reality. There is nothing wrong with these directions, but the stigma remains.
Realistic graphics = new game.
From Call of Duty Official GIPHY
While realistic graphics can certainly enhance a gaming experience, they aren’t what makes a game memorable or unique. Indie games are a great example of this. Unlike AAA studios with huge budgets and access to the latest tech, indie developers often lack the resources to compete in the realism race. Instead, they focus on gameplay mechanics, storytelling, and unique visual styles that stand out for their creativity and personality. Iconic titles like Hollow Knight, Sea of Stars, and Celeste prove that games can captivate players without pushing every pixel toward photorealism.
From Xbox Official GIPHY
These games thrive precisely because they embrace stylized, unique aesthetics that align with their narratives and gameplay.
The dilemma
If the industry keeps setting hyper-realism as the gold standard, it risks pushing out smaller studios and indie developers. Not every game needs to look like it’s from a blockbuster movie; there’s beauty in variety and creativity, and indie games showcase this beautifully. When emphasizing hyper-realistic visuals, we lose the quirky, unconventional art styles that refresh the gaming landscape. A good example is when they tried to adjust Sonic the Hedgehog into a “realistic” monstrosity. Yeah, the nightmare fuel still exists, but I am glad they changed it.
From Radio Times Official Website
Where’s the space for experimentation and unique expression if every game chases after realism? Games are more than just visual spectacles—they’re storytelling, exploration, and emotion all wrapped into one joyous package. By prioritizing hyper-realism, we risk limiting what games can be, reducing them to mere technical showpieces rather than rich, imaginative experiences.
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