Walking in Games and Why it is a Staple in RPGs
It’s weird how walking is included when almost everyone wants a fast-paced experience.
July 28, 2025 / by Louigi Balao / 3 mins read

Walking may be an oddly specific yet universally present topic in RPGs. Have you guys ever tried just walking around from one place to another?
From Rockstar Games Official Website
It might seem almost trivial at first. After all, we have fast travelling, mounts, and auto-run modes to get us from point A to point B. So, with that in mind, why do games still include a dedicated walk feature?
Bear with me because this has boggled me recently, so let's uncover it together.
I normally take the shortest route possible when I play my story games. That means running and sometimes jumping over terrain just to skip parts. But with my recent playthroughs, I find myself going through each moment as if it were my own.
From RainToMe Official GIPHY
So, I strayed from my shift key and started walking around. Now, this is a conscious design choice from the developers that invites players to immerse themselves in the world. When you’re running or fast-traveling, you’re focused on efficiency. But walking? That’s when you notice the life around you. The subtle horse breathing, the rustling of leaves, the faraway train whistle—yes, I am referring to Red Dead Redemption.
This brings me to the art of slowing down.
With mentions of Red Dead Redemption, especially the second one, Arthur Morgan’s walk animation isn’t just functional; it’s atmospheric. Walking through towns like Saint Denis feels different than galloping through it. You notice NPC conversations, intricate architecture, and the general vibe of the city. Walking grounds you in the game’s world, making it feel alive and worth exploring.
From Rockstar Games Official GIPHY
For many players, walking is a tool for roleplaying. It adds to the authenticity of being “in character.” Moreover, walking gives the game’s pacing a natural ebb and flow. Take a fast-paced game like Elden Ring, for example. Players are constantly fighting left and right, so as a break from that, you can then take a leisurely stroll through the breathtaking scenes of the Lands Between because that has some role in storytelling.
It’s a meaningful choice.
From G5 Games Official GIPHY
Walking in RPGs reminds us that not every journey is about reaching the destination. It’s about the sights you see, the people you meet, and the memories you make. It’s a subtle nudge from the game designers, encouraging players to savor the world they’ve meticulously built. Because at the end of the day, you only experience your first time playing a game only once.
When talking about slowing down, time comes to mind. If you are losing track, sometimes it might be best to grab a wrist accessory that will always be with you. Take the mWell Prestige Watch, which can give you the time to record things like your heart rate and blood pressure. Grab an upgrade and monitor yourself fully with the Next Upgrade Shop.